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Josh Margulis
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A systems engineer at Adobe, focused on sharing his expertise of web
technologies across North America. Josh is an expert in Adobe's web development
solutions, such as Flash, Dreamweaver, Fireworks, Contribute, and Adobe's
server-based publishing technologies. He is a frequent presenter at Adobe
customer events, offering demonstrations and tutorials to web developers, IT
managers, and professional trainers and coaches. Josh holds a B.S. in
Engineering from the University of Southern California.
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Paula Anderanin |
Currently a rich media solutions architect for BossDev. She joined the
BossDev team on May 2008. At her current position she worked on exciting projects for
clients such as BBDO and Dodge. She is also currently working on redesigning the brand site for Spinscape.
Mrs. Anderanin joined BossDev with experience in interactive and agency work.
Prior to joining BossDev, Mrs. Anderanin was GlobalHue’s Studio Imprint manager and design director.
She worked on successful interactive campaigns that included brand websites, micro-sites and
rich media components for world large clients such as American Airlines, Dodge, Gambrinus and the US Navy.
Throughout the years Mrs. Anderanin had acquired the necessary experience for targeting multiple
markets including general market, youth, Asian, African-American and Hispanic market.
AnderaAnderanin is also an adjunct instructor at the College for Creative Studies, a national
acclaimed art school in Detroit, and is teaching workshops and lectures at Lawrence Technological
University, International Academy of Art & Technology and Michigan Flash Festival.
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Bryan Grezeszak |
A Senior Interactive Developer for Elemental f="http://www.elemental.us.com">(http://www.elemental.us.com),
a new media company based in Troy, Michigan. Bryan specializes in advanced ActionScript 3.0
programming for web use. He's a regular contributor to ActionScript.org, where he posts his
award-winning series of articles, "ActionScript 3.0 Coming From 2.0." His most notable specialties
are his pioneering of new techniques for integration of Flash and standard browser functions,
as well as the development of practical 3D methods that behave in ways the average Flash programmer
would expect and can easily use.
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